AI Insights · Timothy · October 2024
Top 5 Boxing Games Performance on Unified Platform in Qatar, Q3 2024
Discover the performance trends of the top 5 boxing games in Qatar during the third quarter of 2024, with insights from Sensor Tower highlighting downloads, revenue, and active users.
In the third quarter of 2024, the top boxing games on a unified platform in Qatar showcased varied performance metrics, according to data from Sensor Tower. Here’s a closer look at the trends for each app.
I, The One — Fun Fighting Game by CASUAL AZUR GAMES saw a notable rise in weekly revenue, hitting around $190 in mid-August before tapering to $67 by the end of September. Downloads peaked at 572 in late August, with a decline to 309 by the end of the quarter. Active users grew steadily, reaching a peak of 1.2K in early September before settling at 1.1K.
Arm Wrestling Master from GOODROID, Inc. maintained a consistent download rate, averaging around 300-400 weekly downloads, with a slight dip to 265 in late September. Active users showed a stable pattern, hovering around 1.8K throughout the quarter.
Boss Fight by BoomBit Games experienced an initial revenue spike of $62 in late July, after which revenue ceased. Downloads fluctuated, peaking at 320 in late July and ending at 175. Active users showed a gradual increase, reaching 1.7K by the end of September.
Real Boxing 2, published by Vivid Games S.A., recorded a steady revenue stream, peaking at $120 in late July. Downloads showed a significant increase towards the end of the quarter, reaching 257. Active users also climbed, ending the quarter at 987.
Finally, Punchy Race: Run & Fight Game by CASUAL AZUR GAMES had a peak download of 262 in early September, with a downward trend to 74 by the end of the period. Active users fluctuated, peaking at 567 in early September and ending the quarter at 296.
These insights illustrate the diverse performance patterns of boxing games in Qatar, with more detailed statistics available on Sensor Tower.